![]() ![]() If ships are destroyed during an attack, a percentage of the cost of the units destroyed will be converted into debris which will remain at the location of the attack. This makes any tasks performed at the base take longer. Additional attacks launched during this time will result in the base being occupied, but will not give additional credits from pillaging.Īs mentioned previously, an occupied base has 30% less construction capacity, 50% less production capacity, and 30% less research capacity, in addition to the 30% reduction in the base's economy. No base can be pillaged more than once every 24 hours, however. In NPC bases: Pillage = number of hours since last pillage (max 100)% * Base Economy * 25Īlso an additional pillage bonus is givenĪdditional Pillage bonus: (base actual income-new income)^2 * 6/0 Pillage = (number of hours since last pillage max 100)% * (Base Economy/Total Bases Economy) * Base Owner Credits. ![]() The actual amount is determined by the following formula: Once you hit level 10, start building ion turrets as soon as you can, followed by photon turrets as soon as possible. ![]() Instead spend 'defense' credits on fighters and/or corvettes. Second, a successful attack will also give the attacker a percentage of the defending player's credits, due to the attacking ships ransacking the resources and materials (represented by credits) stored there. Below level 10, you cant be attacked, so dont waste time, precious credits and scarce space on these defenses. Base defenses are automatically set at 0% once a base is occupied, and will automatically regenerate by 1% every hour after an occupation ends. No structures can be destroyed by an attack, although base defenses have a percentage rating which represents how effective they are. We’ll cover those subjects more thoroughly in a minute, but if your starting base isn’t up to par then delete your account and start a new one, and repeat the process until things work out. This represents a tribute from the conquered base to the occupier. Astro Type: Terrain: Area: Solar Energy: Fertility: Metal: Gas: Crystals: You want an astro with at least 3 solar energy, 5 fertility, and 3 metal. Its unique pop two mechanic remains, but we expanded your possibilities with new additions. Summer is for strolling, and our Wildlife Park is a perfect place for it Last years new contender in our Event roster is back for 2022. When they spawn, they will sit and wait for you to deal with them on your. First, it allows the attacking player to occupy the base, transferring 30% of the base's credit income to the occupier. Wildlife Event 2022 from The Forge of Empires team on 7/1/22 at 10:06 am. A standard fleet should consist of 10k in fleet to prevent the UC from attacking you. A successful attack on a base does two things. ![]()
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